﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.iPhoneInput
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;
using System.ComponentModel;

#nullable disable
namespace UnityEngine
{
  [EditorBrowsable(EditorBrowsableState.Never)]
  [Obsolete("iPhoneInput class is deprecated. Please use Input instead (UnityUpgradable) -> Input", true)]
  public class iPhoneInput
  {
    [EditorBrowsable(EditorBrowsableState.Never)]
    [Obsolete("orientation property is deprecated. Please use Input.deviceOrientation instead (UnityUpgradable) -> Input.deviceOrientation", true)]
    public static iPhoneOrientation orientation => iPhoneOrientation.Unknown;

    public static iPhoneAccelerationEvent[] accelerationEvents => (iPhoneAccelerationEvent[]) null;

    public static iPhoneTouch[] touches => (iPhoneTouch[]) null;

    public static int touchCount => 0;

    public static bool multiTouchEnabled
    {
      get => false;
      set
      {
      }
    }

    public static int accelerationEventCount => 0;

    public static Vector3 acceleration => new Vector3();

    public static iPhoneTouch GetTouch(int index) => new iPhoneTouch();

    public static iPhoneAccelerationEvent GetAccelerationEvent(int index)
    {
      return new iPhoneAccelerationEvent();
    }
  }
}
